Displays - Fundamentals and Applications
Second Edition, First Edition, Korean Edition
Authors
Rolf R. Hainich studied electrical engineering and physics and received his degree from the Technical University of Berlin. His career covers academic and industrial R&D (real time computer networking and processing, media technology, optics, and sensors). He was chief consultant in public R&D funding programs, engaged in venture capital, supervised several high tech companies. He has always been interested in human perception, communication and evolution. Beginning in the early 90's, he developed ideas on augmented reality, including the initiation of an international conference in 1994. 2006 he published his book on AR, "The End of Hardware" (3rd edition 2009). Current research interests also are the foundations of physics, quantum and information theory.
Oliver Bimber is Professor of Computer Science at the Johannes Kepler University (JKU) Linz, Austria. He became the head of the JKU's Institute of Computer Graphics in October 2009. From 2003-2010 he served as a Junior Professor of Augmented Reality at the Media System Science Department of Bauhaus-University Weimar. He received a Ph.D. (2002) in Engineering from Darmstadt University of Technology, Germany, and a Habilitation degree (2007) in Computer Science (Informatik) at Munich University of Technology. Bimber co-authored the book "Spatial Augmented Reality" with Ramesh Raskar (MIT). His research interests include visual computing, real-time rendering and visualization, computer vision, image analysis and processing, optics, and human visual perception in the context of next-generation display and imaging technologies. More information: http://www.jku.at/cg
Publisher
English 2nd edition by A K Peters LTD / CRC
Press (2016), ISBN: 978-1-49876-568-8
Korean
1st edition by Hantee Media (2015), ISBN: 978-89-6421-228-8
English 1st edition by A K Peters LTD / CRC
Press (2011), ISBN: 978-1-56881-439-1
About the Book
Since its invention in the late 1920s, television has
radically
shaped the 20th century. Today, most of our visual entertainment and
daily technological tasks are viewed on new and innovative displays.
Bulky cathode-ray tubes, for instance, have almost completely
disappeared from our desks and have been widely replaced by flat
panels. The form and style of home-entertainment displays is evolving
from small cubes to large planes. The maximum size of flat-panel
devices is constrained by technological and applicability issues. If
the limits of size are reached, advanced video projectors may be an
option in order to continue this trend.
Small displays are carried around by most of us in the form of
mobile phones, personal digital assistants, navigation systems, or
laptops. What will come next? What will TVs be like in another 30
years? Will pixels be passed over in favor of voxels or hogels? Will
interactive three-dimensional experiences rule out passive
two-dimensional ones? Will printed displays be sold by the square yard
and be glued to the wall? Will disposable displays with built-in
storage chips talk to us from the cornflakes box, powered by printed
batteries? Or will we all be wearing display glasses, simulating for us
any kind and any number of virtual displays we ever need? Or will we
all wear chip implants that directly interface to our brains,
eliminating any need for displays at all? These and other questions are
of particular interest -- especially considering that many of us will
likely witness this evolution.
Display technology will certainly be going through many
interesting changes, and perhaps some unexpected revolutions as well.
Currently, new displays are being developed at an ever-increasing pace.
In the end, price and usability will determine which of these numerous
developments will prevail. Concurrently, new possibilities such as
flexible displays and electronic paper, display glasses and pocket
sized projectors, will change usage habits and lead to new and entirely
unexpected applications. These complex interdependencies make the
future of display technology quite unpredictable.
The purpose of our work is to address many of the recent and
current developments and to offer technical insights into the present
and the foreseeable future of display technologies and techniques. In
spite of the overwhelming complexity of the field, this book will
provide information so that interested students and professionals may
make qualified evaluations of existing and soon-to-appear displays. We
also present some innovative ideas of our own that we hope will
stimulate further research and development.
Who should read this Book
This self-contained book is written for students and
professionals
in computer science, engineering, media, and arts who have an interest
in present and future graphical displays. With more than 500
illustrations, it explains fundamentals that help to understand how
particular types of displays work, on a level that does not require a
PhD in optics.
In particular, this book will discuss the following topics:
basics of wave optics and geometric optics, fundamentals of light
modulation, principles of holography, visual perception and display
measures, basic display technologies, projection displays,
projector-camera systems and techniques (including calibration and
image correction), essence of stereoscopic and auto-stereoscopic
displays (including parallax displays, light-field displays and
volumetric displays), functioning of computer-generated holography,
near-eye displays, real-time computer graphics and computer vision
aspects that enable the visualization of graphical 2D and 3D content
with such displays, as well as applications.
Supplementary material (including all images used in this book) can be
found on this web-site (Material).
The Second Edition
The first edition of this book was published in 2011, 5 years
before
the second edition came out. Given the dynamic developments
in display technology, this is a long time and several recent
developments were calling
for an update.
In this period, flat panel displays completed their replacement of
nearly any screen at least
in the more developed parts of the planet. LED technology conquered
many applications, not
only for displays but also for about any kind of electric lighting.
Plasma displays vanished
(making our extended treatment of them historic already), 3D became
hype and then normal
again, OLED screens became current with mobile phones while still
struggling to conquer
TV sets (not so unexpected, as reaching a competitive price level with
a new technology
always takes time), and an exotic technology like quantum dots is now
present in almost any
better TV.
Some of these news are adequately treated with small remarks, but
others also called for
additions in the fundamentals, like in the optics or the visual
perception chapters. Topics
concerned, for example, are mirror optics, index lenses, or depth
perception. We also took up
the opportunity to include many little improvements in the explanatory
text and illustrations,
throughout the entire book.
Temporal resolution with 2D as well as 3D displays is a topic that
deserved and received
even more attention. Another new topic is smart displays, both for
spatial and near-eye
displays.
The chapter on three dimensional displays received more on 3D recording
and multi
viewer auto stereoscopic displays, and several new topics like
compressive displays and focus
synthesis.
The most dynamic field have been near-eye displays; it rightout
exploded since the last
edition, with almost any major company investing hundreds of millions
in development and
acquisitions. We include an extended treatment of mirror optics and
many new approaches
like on-axis displays, smart displays, lightfield near-eye displays,
various types of waveguide
displays and diffractive optics, pinlight and contact lens supported
near-eye displays.
We also include a new appendix, written by Rafa l K. Mantiuk. The CUDA
algorithms in
the former appendix are now common knowledge. But a new topic with
increasing display
quality is calibration, as this enables an optimal reproduction of
color and the best possible
image, and we think this deserves increased attention. The appendix
should therefore be a
useful and timely guide to best practice in calibration, even more so
as it concentrates on
perceptual calibration techniques, requiring no measuring equipment.
Finally, we decided to make this book more affordable, by printing it
in black and white,
but with all illustrations requiring color included in a separate
color-printed section. We will
still provide all figures (in color) and materials for download - for
academic use - on
this web page. This also includes supplemental materials to book
content originating from sources of our own, like a Blender model for a
comprehensive simulation of NED with mirror
optics.
Acknowledgements
We are grateful to our reviewers who provided us with valuable feedback and discussions (in alphabetical order):
- Mark Billinghurst, Human Interface Technology Laboratory New Zealand (HIT Lab NZ), Christchurch, NZ (now at University of South Australia)
- Nelson Chang, Hewlett-Packard Laboratories, Palo Alto, USA
- Neil Dodgson, Computer Laboratory, Cambridge University, UK (now at Victoria University of Wellington, NZ)
- Tim Frieb, Laservision, Germany
- Wolfgang Heidrich, Department of Computer Science, University of British Columbia, CA (now at King Abdullah University of Science and Technology)
- Hong Hua, College of Optical Sciences, University of Arizona, USA
- Daisuke Iwai, Graduate School of Engineering Science, Osaka University, JP
- Kiyoshi Kiyokawa, Cybermedia Center, Osaka University, JP
- Aditi Majumder, Department of Computer Science, University of California Irvine, USA
- Kari Pulli, Visual Computing and Ubiquitous Imaging, Nokia (now at Intel Corporation)
- Jannick Rolland, Institute of Optics, University of Rochester, USA
- Hideo Saito, Department of Information and Computer Science, Keio University, Japan
- Andrei State, Department of Computer Science, University of North Carolina at Chapel Hill, USA
They and our copyeditors, Eileen Worthley, Alice Peters, and Sarah Cutler for the first edition, and Karthick Parthasarathy for the second edition helped to put the finishing touches on this book.
We are grateful to Henry Fuchs (University of North Carolina at Chapel Hill) for writing the book's foreword (Foreword by Henry Fuchs).
Chapter 8 (Projector-Camera Systems) is largely based on a previous state-of-the- art report, published at EUROGRAPHICS (with friendly permission of the EUROGRAPHICS association). We thank the original co-authors Daisuke Iwai (Osaka University), Gordon Wetzstein (University of Bristish Columbia, Stanford University) and Anselm Grundhöfer (Bauhaus-University Weimar, Disney Research, ETH Zürich).
We thank Anselm Grundhöfer (Bauhaus-University Weimar, Disney Research, ETH Zürich) for providing the appendix, Image Processing for Displays, in the first edition.
We thank Rafa l K. Mantiuk (University of Cambridge) for providing the appendix, Perceptual Display Calibration, in the second edition.
We also want to thank all colleagues, companies and
institutions who provided additional image material (in alphabetical
order):
Arrington Research, Mark Ashdown, Edwin P. Berlin (LightSail Energy),
Fred Brooks (Univ.
of N.C. at Chapel Hill), BAE Systens, Burton Inc., CAE Elektronik GmbH,
Nelson Chang
(Hewlett-Packard Laboratories), Paul Debevec (University of Southern
California, Google), Elizabeth
Downing (3DTL Inc.), Gregg Favalora, FogScreen Inc., FhG-IPMS
(Fraunhofer Institute
for Photonic Micro-systems), Markus Gross (Computer Graphics
Laboratory, ETH
Zürich), Wolfgang Heidrich (University of Bristish Columbia, KAUST),
HOLOEYE Photonics AG,
Infitec GmbH, IMI Intelligent Medical Implants GmbH, Kent Displays
Inc., Masahiko Kitamura
(NTT Network Innovation Labs), Yoshifumi Kitamura (Tohoku University),
Kiyoshi Kiyokawa (Osaka University), Sebastian Knorr (Technical
University of Berlin), Franz Kreupl
(Sandisk, citations from work at Infineon), Yuichi Kusakabe (NHK
Science and Technical Research
Laboratories), Knut Langhans (Gymnasium Staade), Leibniz-Rechenzentrum
(Technical
University Munich), LG Philips LCD, Light Blue Optics, LightSpace
Technologies, Inc.,
Lumus Inc., Max Planck Institute of Biochemistry, Microsoft,
Microvision Inc., Shree Nayar
(Columbia University), New Scale Technologies, Richard A. Normann
(University of Utah),
NTERA, Oculus VR LLC, Hanhoon Park (NHK Science and Technology Research
Laboratories
Tokyo), Pixel Qi Corp., PolyIC, RAFI GmbH, Imso Rakkolainen (Tampere
University of
Technology), Retina Implant AG, Sax3d GmbH, Hideo Saito (Keio
University), John Rogers
(University of Illinois), SeeReal Technologies GmbH, Stefan Seipel
(Uppsala University), Alfred
Stett (NMI, Universität Tübingen), Dennis J. Solomon (Holoverse, Inc.),
Gordon Wetzstein
(University of Bristish Columbia, Stanford University), U.S. Air Force
403rd Wing, VIOSO GmbH, WRSYSTEMS,
Vusix Corporation, Walter Wrobel (Universitäts-Augenklinik Tübingen),
Tomohiro Yendo
(Nagoya University), Chongwu Zhou (University of Southern California),
Eberhart Zrenner
(Center for Ophthalmology, University of Tübingen).
All Rights Reserved.
Redistribution for profit prohibited.