Covers
About the Cover of the 2nd Edition
The illustration on the front cover is an artist impression
about a
near-eye display. The rings are symbolizing displayed data - in this
case, the chapter structure of the book, similar to Figure 1.5 on page
10. Near-eye displays for augmented or virtual reality are an ultimate
objective for display technology, and the more advanced the technology,
the less visible will be the display itself - just as in the cover
illustration.
About the Cover of the 1st Edition
The image on the front cover shows a snail neuron grown on a
CMOS
chip with 128 x 128 transistors (Image courtesy: Max Planck Institute
of Biochemistry). The electrical activity of the neuron is recorded by
the chip (fabricated by Infineon Technologies). Since neurons
communicate by pulse series, capacitive coupling is a viable method of
interfacing silicon chips and nerve cells. Electrical signal
transmission is the fundamental form of communicating in computers and
in brains. Current applications of neural implants not only record
neural or brain activities for research purposes, but also support deep
brain stimulation and Vagus nerve stimulation for patients with
Parkinson's disease and clinical depression, respectively. Today,
neural implants enable cortically-based artificial vision by
stimulating regions on the visual cortex. Experiments in the early
twentieth century revealed that electrical stimulation of various
regions of the visual cortex leads to the perception of points of light
(called phosphenes) at specific places in space. Today,
cortically-based artificial vision allows simple patterns, such as
lines, to be perceived by blind humans. It isn't far-fetched to imagine
that future advances in brain-computer interfaces would not only enable
vision prostheses for the blind, but may --some day-- enable us to
bypass the visual system entirely and augment natural vision for the
non-blind individual without external display technology.
The back cover illustrates historic drawings of early projectors
(from left to right): Johannes de Fontana's 1420 projecting lantern
without lens (possibly a camera obscura), Leonardo Da Vinci's 1515
lantern with lens
(but without indication of projecting an image), and Athansius
Kirchner's 1640-1671 magic lantern (with lens on wrong side). The
evolution of display technology has been influenced primarily by the
public desire for entertainment, with movie theaters and television
being the two drawing cards of the last century, and 3D versions of
film becoming increasingly popular at the moment. Projection (and
particularly film projection) can be considered as the first display
technology that brought us to where we are today.
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