Augmented Reality is more than Virtual Reality

Drag those windows from your PC screen right into the air. Simply look to switch lights and open doors, to surf the web, to set up a virtual TV at your wall, a holodeck in your living room. See through things and see things about things. Never forget where you've put your keys anymore. Do videophone calls with nothing but a mirror. See directions from your navigator, painted right onto the road. Replace that view from your window with the perfect one. Take your light sword and fight ghosts in the street, until they lock you up.

Virtual hardware, virtual devices, virtual objects will surround us, everywhere. It will work like magic. A single piece of real hardware will do it all, replace anything, will be for the 21st century what the car was for the 20th. Technology is ripe for it now.

Personal Augmented Reality as we could call it, will develop a momentum as Personal Computing did, 30 years ago. Back then, white-coated switch panel gurus were pretending a PC would always be too expensive and John Doe couldn't use it anyway. Today, lack of fantasy and inspiration - especially in the hardware area - are producing the same baseless skepticism about Augmented Reality.

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This is not one of the usual popular science books - this is the blueprint for an entire technology ".
It is addressed to the interested public as well as to technology experts. It explains applications, technology, consequences. Talks about vision technology and technology visions. Shows advanced approaches like holographic optics and encoding, virtual media, and a great many more. Even a science fiction part is included, giving the reader a hands-on experience right now.

The author is electronics engineer and computer scientist with many years of experience in complex hard- and software projects (real time processing and networking, media technology, communications, computer architecture, sensor technology, and more).
He also engaged in technology management, consulted to a large number of technology projects and companies, was chief consultant in public funding programs, initiated a private venture capital fund, joined the board of several high tech companies, authored many papers and studies.
Since the early 90's, he developed the idea of virtual devices, wrote papers and initiated conferences on the issue.

This book goes far beyond.

 

Rolf R. Hainich:  The End of Hardware
- A Novel Approach to Augmented Reality -

Topics: Augmented Reality; Virtual Reality; 3D;
Mobile Computing; Media Technology; Holography



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Copyright© 2006 Rolf R. Hainich; all materials on this website are copyrighted.
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