Augmented Reality is more than Virtual Reality

Please click on the links in the book's content table highlighted below, for condensed information about specific themes in the book, and on the additional web content links for more.

Content

Preface 11

part 1:   Introduction 17

Why virtual devices? 17
Virtual hardware 19
A classification of virtual objects 21
A virtual workspace 23
The vision simulator 25
Displays 27
Eye tracking 31
Position sensors 32
Illumination 33
Object merging - the mask display 33
Simulated insertion of virtual images 35
Foreground object overlay 37
Virtual menus and bars 39
Realization and necessary software 40
Hardware add-ons 41
Goggle phones 43
Virtual control panel 44
Mixed Virtuality 46
Under way 48
A medical pilot application 49
Cooperative telemanipulation 51
Virtual headup display 52
Avionics applications 53
Virtual Radar 55
Virtual video conferencing 56
Corrective glasses 59
Seeing with the ears 59
Sharing virtual objects 62
Virtual holography 63
Public objects 64
Markets 66
Big Brother 68
Brain chips 70

part 2:   Fiction- Adventures of a Four-Eyed 75

Home office 76
The link 77
TVs and icons 80
Outdoors 81
Concerto 83
Fairy tales 84
Flight scenes 89
General aviation 91
Games and sims 92
From the past 94
A rental car 95
In the mall 100
Reading a book 102
Stealing a vision simulator 104
Lost keys 105
The conference 106
My washing machine 107
Plants, lamps and old stuff 108
Garage job 109
Living history 111
Lost in space 112

part 3:   Technical Design 115

General considerations 116
Why it can be done 118
Display design 123
Current display glasses 125
Display technologies 130
Eye physiology 134
An optical design study 136
Eye tracking 140
DMD displays 143
Laser displays 148
Holographic displays 157
Holographic scanners 165
Mirror design 169
The ultimate vision simulator 176
About eyetaps 178
Mask display 181
Energy consumption 184
Dynamic image generation 187
Position and scene identification 189
Remembering locations 196
A global orientation database ? 199
Manual interaction - mastering virtual keys 200
Eye pointing 202
Additional components ('mixed virtuality') 203
Laser pen 204
Light swords 207
External computing, networking 209
Security 209
Public objects 214
Sound 217

part 4:   Virtual Media 221

Hardware independent media 227
An example for perfect acquisition: color 231
2D and 3D paradigms 233
Sound 234
Perspective 238
Panning effects and a camera trick 240
Reviewing 3D displays 242
Auto stereoscopy 244
Pseudo and real holography 246
Vision simulators 247
3D image recording 248
Upscaling 250
Encoding 3D 256
Holographic encoding 258
Virtual households- the impact of bandwidth 269
A pseudo holographic wall 271
Screen based 3D: conclusion 274
Optical surround 275
The holgraphic sphere 277
Virtual cinema 279

Outlook 281
References 285
Index 291
Acknowledgements 299

Additional web content

Eye operated cell phones - your next one ?

Light field displays and encoding

Auto holographic displays

'Bionic' camcorders - drop the bricks

Coaxial scanners

Holographic optical elements

A new class: Ghost objects and devices

Contact lens displays

The 1st Implant

The world in a nutshell

 

notes        order

 

 

 

 

 

 


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